Skills

From Anarchy Wiki
Jump to navigation Jump to search
This article is about skills. For information on training skills, see Skill training guides.
The skills tab.

Skills Skills are a player's attributes that can be advanced throughout the game. Skills are trained by repeating actions that give experience in the skill until enough experience is earned to advance to the next level. Skills range from cooking food, to chopping trees and to casting magic. Some skills are "interlaced", meaning that they can be used together. For example, logs obtained from Woodcutting can be lit for Firemaking, which can then be used to cook food for Cooking.

A player levels up a skill.

There are 22 different skills in Anarchy.

All skills start out at level 1 except for Hitpoints, which starts at level 10. Players can advance any skill to level 99. After that, they can increase their experience up to 1,000,000,000 but get no more levels for doing so. See the HiScores for the relative rankings of the different skills.

All players are currently displayed on the HiScores regardless of level attained.

Skills

Skill Uses
Attack Attack Wielding stronger melee weapons and hitting monsters more accurately in Melee.
Strength Strength Dealing more melee damage and equipping certain weapons.
Defence Defence Wearing stronger armour and decreasing chance of being hit.
Ranged Ranged Equipping stronger ranged weapons and armour. It also increases ranged accuracy.
Prayer Prayer Activating temporary aids to assist in combat.
Magic Magic Casting various combat and utility spells.
Runecraft Runecraft Creating runes used for casting Magic.
Hunter Hunter Capturing wild animals and creatures.
Hitpoints Hitpoints Amount of damage you can withstand.
Agility Agility Traversing shortcuts and increases the rate at which energy recharges.
Herblore Herblore Cleaning and using herbs to create potions.
Thieving Thieving Stealing from market stalls and pickpocketing non-player characters.
Crafting Crafting Creating items such as jewellery and ranged armour.
Fletching Fletching Creating ranged weapons and ammunition.
Slayer Slayer Killing certain monsters that can't normally be defeated.
Mining Mining Obtaining ores and minerals from rocks.
Smithing Smithing Smelting ores into bars and forging bars into armour and weapons.
Fishing Fishing Catching fish.
Cooking Cooking Making and cooking food.
Firemaking Firemaking Lighting fires.
Woodcutting Woodcutting Chopping down trees.
Farming Farming Planting and harvesting crops.

Experience increase

The amount of experience needed for every level-up increases approximately by 10% for every level. This is shown in the way that it is 83 experience between levels 1 and 2, but 91 experience between levels 2 and 3. (10% of 83 is roughly 8, therefore the next level-up would require 91 experience.) The required experience for each level-up grows exponentially; the growth of experience gaps between levels gets larger and larger at higher levels.

In addition, the experience required doubles approximately every seven levels. For example, the experience needed for level 92 in a skill is almost exactly half of that needed to reach level 99.