Skills
Skills are a player's attributes that can be advanced throughout the game. Skills are trained by repeating actions that give experience in the skill until enough experience is earned to advance to the next level. Skills range from cooking food, to chopping trees and to casting magic. Some skills are "interlaced", meaning that they can be used together. For example, logs obtained from Woodcutting can be lit for Firemaking, which can then be used to cook food for Cooking.
There are 22 different skills in Anarchy.
All skills start out at level 1 except for Hitpoints, which starts at level 10. Players can advance any skill to level 99. After that, they can increase their experience up to 1,000,000,000 but get no more levels for doing so. See the HiScores for the relative rankings of the different skills.
All players are currently displayed on the HiScores regardless of level attained.
Skills
Skill | Uses | |
---|---|---|
![]() |
Attack | Wielding stronger melee weapons and hitting monsters more accurately in Melee. |
![]() |
Strength | Dealing more melee damage and equipping certain weapons. |
![]() |
Defence | Wearing stronger armour and decreasing chance of being hit. |
![]() |
Ranged | Equipping stronger ranged weapons and armour. It also increases ranged accuracy. |
![]() |
Prayer | Activating temporary aids to assist in combat. |
![]() |
Magic | Casting various combat and utility spells. |
![]() |
Runecraft | Creating runes used for casting Magic. |
![]() |
Hunter | Capturing wild animals and creatures. |
![]() |
Hitpoints | Amount of damage you can withstand. |
![]() |
Agility | Traversing shortcuts and increases the rate at which energy recharges. |
![]() |
Herblore | Cleaning and using herbs to create potions. |
![]() |
Thieving | Stealing from market stalls and pickpocketing non-player characters. |
![]() |
Crafting | Creating items such as jewellery and ranged armour. |
![]() |
Fletching | Creating ranged weapons and ammunition. |
![]() |
Slayer | Killing certain monsters that can't normally be defeated. |
![]() |
Mining | Obtaining ores and minerals from rocks. |
![]() |
Smithing | Smelting ores into bars and forging bars into armour and weapons. |
![]() |
Fishing | Catching fish. |
![]() |
Cooking | Making and cooking food. |
![]() |
Firemaking | Lighting fires. |
![]() |
Woodcutting | Chopping down trees. |
![]() |
Farming | Planting and harvesting crops. |
Experience increase
The amount of experience needed for every level-up increases approximately by 10% for every level. This is shown in the way that it is 83 experience between levels 1 and 2, but 91 experience between levels 2 and 3. (10% of 83 is roughly 8, therefore the next level-up would require 91 experience.) The required experience for each level-up grows exponentially; the growth of experience gaps between levels gets larger and larger at higher levels.
In addition, the experience required doubles approximately every seven levels. For example, the experience needed for level 92 in a skill is almost exactly half of that needed to reach level 99.